ENGN2501 Digital Geometry Processing

Computer representations of piece-wise smooth surfaces have become vital technologies in areas ranging from interactive games and feature film production to aircraft design and medical diagnosis. One of the fundamental requirements for all computer graphics applications is the need for sophisticated techniques for representing and processing geometric object models. Two dominant surface representations are polygon meshes and point clouds. In this course, we will explore some of the more important techniques for working with non-trivial surface meshes and point clouds. Most of the material we will discuss is taken from the recent research literature.

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